Game Dev Tips
- 01
Scope tiny
One mechanic, one level, one goal. If you think it's small enough, cut it in half.
- 02
Core loop first
Get the 10-second loop fun before adding menus, story or polish.
- 03
Playable by lunch
Aim for something rough but playable before 13:00. Polish in the afternoon.
- 04
Playtest early
Hand it to another team. Watch silently. Where do they get stuck?
- 05
Add juice
Screen shake, particles, squash & stretch and sound make simple games feel great.
- 06
Sound is half the game
A good hit sound and a looping track instantly raise quality.
- 07
Split roles
Teams of up to 4: game logic, 3D assets, audio, and someone playtesting.
- 08
Freeze at 16:30
Stop adding features. Fix bugs and make sure it runs on the demo laptop.
Demo teaser: 3 minutes
No slides, just play. Open with the game running, show the core loop in 30 seconds, then one moment you're proud of. Rehearse once.
